Knocking a bomb carrier into the reset pit inside the cave and then killing the bot before it is killed by the pit results in the bomb teleporting to the bottom of the water, preventing bots from being able to capture the bomb until the wave is complete or the bomb resets via a timer.Players may get stuck if they move around the wire fencing on the top left path and be unable to move unless they change classes or die.Players can sticky jump or rocket jump on the two pillars beside the spawn and Mann Co.Climbing to the top of the large rocks scattered throughout the map makes Spy Robots unable to reach their target.Fixed players building on rock in cave section.Updated Mvm_Bigrock to fix a hole in the terrain.Updated Mvm_Bigrock to fix a server crash when all players are dead.As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. This map's Community strategy page is a stub. Secondary Robot Spawn: To the right next to the death pit is a secondary spawn for Tanks.Primary Robot Spawn: The metal gates at the end of the cave.Entrance: In the front of the cave is the only pathway in and out of the cave.Right Lane: Adjunct to the right catwalks.Left Lane: A catwalk lays above the lane with a medium ammo kit.Right catwalks: Has a small shed that contains medium health and ammo kits.Left catwalks: The robot path is separated by a chain link fence, with only one entrance from the side.Should a player fall there's a stairway to the left to climb back up. Underneath the bridge is a shallow ditch that isn't deep enough to cause fall damage. The center Bridge: A lone wooden bridge lays in front of the Mann Co Hatch.The central hatch has three possible pathways for robots to approach.
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