![]() Here’s what you’ve actually got – Captain Piper Faraday is a lean, mean pirate robot space captain, flying her trusty rust-heap with long-time pilot Wonky. Engineers that took advantage of enemy ship components haven’t materialised, even having crewmates die and need to be replaced by new recruits isn’t a part of it.īut we cannot judge games on what they might have been, but rather on what they are, and I’m rather delighted to say that SteamWorld Heist as it is is rather lovely. None of its there, although entirely inert changeable hats remain. There was much talk of space exploration, improving your ship, and perhaps most of all, the enhancements offered by hats. ![]() So playing the finished version and discovering that, no, that was all it was going to offer was a little unexpected too. When I went to preview the game at GDC last year, I played what I was told was an element of the game, the ship boarding, where your robot space captain and her crew would take it in turns to shoot enemy bots and salvage equipment – it was good fun, and, I was told, just an element of what the game would offer. But instead it was announced to be a turn-based combat game set in space! At its announcement I was expecting a follow-up to the superb SteamWorld Dig, a Metroid-meets-Spelunky-but-easier tale of a drilling robot on a water-starved planet. ![]() SteamWorld Heist has never been what I was expecting. Can it be that I can tolerate such a concept? Here's wot I think: Turn-based combat? On my watch?! Hmmmm, but SteamWorld Heist is the follow-up to the wonderful SteamWorld Dig.
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